But I will tell you that the end result is worth it. The skeleton that makes them look so awesome is the same one that makes the incompatible with everything else. Sadly, the probability of a generic BVH file working with a Genesis 3/8 is just about zero. For example, lthigh (left thigh) might be called LeftLegUp, or something similar, but they would indicate the same bone. Sometimes different naming can prevent the bones from auto matching. If the bvh does match your DS character, it might be that you need to specify the bvh map. But the abdomen, chest and neck have 2 bones each. If you are using G3/G8, they have limb twist bones that most generic BVH do not have. If it does not, it would need to be retargeted in those programs as well to work. works perfectly fine in 3DXchange, Iclone, and MotionBuilder and Maya.Ī bvh won't work in any of those programs (or any program) properly as-is either, unless the skeleton/bones match the target. Doesn't seem to be a height problem as they are the exact same size in 3dXchange, but Im not the expert here ^^įor testing I just grabbed 2 animations from mixamo, easy dance moves, step left - step right and a little hand waving.
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